> For the complete documentation index, see [llms.txt](https://abbleicat.gitbook.io/abble-icat/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://abbleicat.gitbook.io/abble-icat/icat-game/store.md).

# Store

In the **Store**, you can purchase cat and podium skins, boosts, and soon, boxes. Applied skins are highlighted in green. If you see a lock icon on a skin, it means it’s not available for purchase yet. Skins unlock as you level up. If a skin is grayed out but has no lock, you don’t own it yet, but you can buy it.

<div><figure><img src="/files/cDgvwp74OV8WSDp3nDEY" alt="" width="270"><figcaption><p>Card of lot</p></figcaption></figure> <figure><img src="/files/n3RDQtcdfmlsg9GVtRFv" alt="" width="270"><figcaption><p>Store</p></figcaption></figure></div>

Purchased and available skins are clickable. When you tap on a skin, a card appears with its image, name, price, and sectors performance. To buy a skin, just hit the ‘**Buy**’ button—if you have enough points, they will be deducted from your balance, and the skin will be immediately applied in the game. If you want to switch to another skin you own, open it and click the '**Apply**' button.

**Boosts** increase the value of sectors, helping you eliminate sectors with negative or zero values. You can exchange your points for boosts as often as your balance allows. With each level, the price of boosts increases.

<div><figure><img src="/files/Y4Y1MY2gFsFb1KReojRD" alt="" width="270"><figcaption><p>Unavailable Skins</p></figcaption></figure> <figure><img src="/files/oYfGERa8u57PibebGHc2" alt="" width="270"><figcaption><p>Boost Packages</p></figcaption></figure></div>

The cat skin sets the value for sectors, while the podium adds time to the countdown timer during gameplay.

In the next update, skin prices will increase, and boxes will be introduced. Stay tuned for more details on boxes coming soon.

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